João Silva

Game | Graphics programmer

Ray tracing | João Silva

Ray tracing


Details

Project Type: University/group project
Technologies: C++
Source code (C# scripts only): https://github.com/JoniBife/P3D

About

A T. Whitted ray tracer featuring reflection, refraction, soft-shadows, depth of field an more. It uses one of two acceleration data structures: Uniform Grid or Bounding Volume Hierarchy.