João Silva

Game | Graphics programmer

Dragonslayer Engine | João Silva

Dragonslayer Engine


Details

Project Type: Free-time/Solo project
Technologies: OpenGL + C++
Source code: https://github.com/JoniBife/DragonslayerEngine

About

A rendering engine under-development for real-time applications such as games. It was designed to be easily integrated in any application. This project has been serving as a tool to learn all kinds of computer graphics techniques, to name a few: Physically Based Rendering, FXAA, Cascaded Shadow Mapping and more. It uses GLEW to import the OpenGL functions, ASSIMP to import meshes and STB to import and save image files.