João Silva

Game | Graphics programmer

Procedural Tree Growth | João Silva

Procedural Tree Growth


Details

Project Type: Professional/Solo project
Technologies: Rust + OpenGL

About

This is a real-time tree growth simulation I created for VideowindoW to be displayed in transparent screens at airports, museums, schools and even at hospitals. The application can be configured to grow all kinds of trees, from realistic ones that could be found in nature to wierder trees that could belong in another planet. Even though complex this simulation was optimized to run even on systems with integrated GPUS. It was displayed at both CES 2021 as well as other events such as the World Aviation Festival and is currently a core part of VideowindoW’s product.